6. Field Programmable Gate Arrays
It is time to get to the hardware part in Experimental Hardware Projects 📟. Most hardware we use on day-to-day basis has a fixed design. This means that the gates and their wiring are hardcoded. In other words, the design and purpose of such a device stays the same throughout its operating life. As an example, assume that you bought a processor. This could be the Broadcom BCM2711 of the Raspberry Pi 4 Model B which we’ll use as our development platform in Section 9. We can use this processor by running our software on it. Software consist of instructions where the processor performs the corresponding actions. However, we can not change the design of the processor itself.
In contrast, Field Programmable Gate Arrays (FGPAs) allow us reconfigure or “program” the logic chip itself. This means that we can decide which logic gates to use and how those should be connected together: The same manufactured FPGA could, e.g., one day power a highly tailored microprocessor design or operate as a graphics processing unit another day. In fact, FPGAs are often used as a first platform for protoyping processor designs. For example, the RISC-V Exchange platform provides designs for entire cores, some of which are available under open source licenses.
In this section we’ll use the DE10-Lite board which is build around the Altera MAX 10 FPGA. Additional information outside of the class is available through the FPGAcademy. We use the Quartus Prime Lite Edition Design Software to program the board.
Hint
Compile all your modules in Icarus Verilog with flags -Wall -Winfloop -g2012
before even approaching the FPGAs.
Additionally, write testbenches and run simulations before firing up Quartus Prime.
6.1. 7-Segment Display Decoder
Let’s start our FPGA journey by designing a decoder which connects some of the board’s switch buttons to a hexadecimal display.
For this we’ll use the first four switch buttons SW3
, SW2
, SW1
and SW0
.
Each switch button can either be 0 (down) or 1 (up).
We may represent a hexadecimal number alternatively through exactly four binary digits.
Thus, in our design, the configuration of the four switch buttons will encode a single hexadecimal number.
Our hexadecimal displays consists of seven segments.
While the DE10-Lite board has six of these displays, we’ll only use the right-most one, i.e., HEX0
, in this task.
The segments of the display are active low.
This means you have to set the value 1 for a specific segment to deactivate it.
Fig. 6.1.2 illustrates all sixteen outputs our decoder might have.
For example, for the hex digit 0 all but segment 6 have to be active.
This means that we have to set all but the seventh bit of HEX0
to 0, i.e., set HEX0[6:0]
to 7'b100_0000
.
If we’d like to encode the hex digit 1, we’d set all bits to 1 except the second and third bit, i.e., set HEX0[6:0]
to 7'b111_1001
.
The respective (incomplete) truth table for our decoder is given in Table 6.1.1.
Hex Number |
SW[3:0] |
HEX0[6:0] |
---|---|---|
0 |
|
|
1 |
|
|
2 |
|
|
3 |
|
|
4 |
|
|
5 |
|
|
6 |
|
|
7 |
|
|
8 |
|
|
9 |
|
|
A |
|
|
B |
|
|
C |
|
|
D |
|
|
E |
|
|
F |
|
|
Once again, to kickstart your work, templates for your modules are provided.
The template for the decoder
module is located in Listing 6.1.1.
This template only provides the decoding cases for the two binary numbers and .
The remaining 14 numbers shown in Table 6.1.1 have to be added still.
1/**
2 * Decoder for a seven-segment display.
3 *
4 * @param i_binary_number input binary number.
5 * @param o_display output bits driving the seven-segment display.
6 **/
7module decoder( input logic [3:0] i_binary_number,
8 output logic [6:0] o_display );
9 always_comb
10 begin
11 case( i_binary_number )
12 4'b0000: o_display[6:0] = 7'b100_0000; // 0
13 4'b0001: o_display[6:0] = 7'b111_1001; // 1
14 // TODO: add remaining hex digits 2-F
15 default: o_display[6:0] = 7'bxxx_xxxx;
16 endcase
17 end
18endmodule
Listing 6.1.2 provides a template for the top-level module.
The top-level module simply wraps our decoder.
Most importantly, we name decoder_de10_lite
’s input SW
and the output HEX0
.
This naming scheme allows Quartus Prime to recognize that the SW
should be the input of the first three switch buttons and HEX0
the first hex display.
Note
Additional signal names are available from the DE10-Lite User Manual.
For example, the fifth LED has the name LEDR4
.
We could also use Quartus Prime’s pin assignment to assign the boards to our modules’ inputs and outputs.
However, using top-level modules with respective names is less cumbersome in the development phase.
1/**
2 * Top-level entry for the seven-segment display decoder.
3 * The decoder shows the binary number represented
4 * by SW3-SW0 of a DE10 Lite board on HEX0 as a hex number.
5 *
6 * @param SW bits of switch buttons SW3, SW2, SW1 and SW0.
7 * @param HEX0 output bits which drive the seven-segment display HEX0.
8 **/
9module decoder_de10_lite( input logic [3:0] SW,
10 output [6:0] HEX0 );
11 // TODO: use your decoder to connect SW to HEX0
12endmodule
Tasks
Add the missing encodings for the seven-segment display to Table 6.1.1.
Implement the module
decoder
. Use the template in Listing 6.1.1.Finish the implementation of the module
decoder_de10_lite
. Use Listing 6.1.2’s template.Compile your modules in Quartus Prime and program the FPGA of the DE10-Lite board.
Make sure that the board shows the correct hexadecimal numbers in display
HEX0
for all combinations of the switch buttonsSW0
,SW1
,SW2
,SW3
. Provide three pictures of the programmed FPGA for the hex numbers 7, A and E. One should see the hex display and the switch button configuration in your pictures. An example is given in Fig. 6.1.1.
6.2. Tiny Calculator
Now that we have a way to display four digit binary numbers, let’s up the game a bit.
In this task we’ll implement a tiny calculator which takes two four-bit binary numbers and as inputs.
We use the input from the first four switch buttons in SW[3:0]
for and those of the next four in SW[7:4]
for .
Our tiny calculator computes the 5-bit result .
We make the user aware of our inputs by displaying on display HEX0
and on display HEX1
.
The result has a total of five bits due to the carry out.
Thus, we require two hex numbers for :
One for the four bits 3-0 which we display on HEX2
and one for the fourth bit which we display on HEX3
.
A picture of an exemplary setting is provided in Fig. 6.2.1.
In the shown case SW[3:0] = 4'b0011
and SW[7:4] = 4'b0010
.
The corresponding hexadecimal numbers and are shown on HEX0
and HEX1
.
Additionally, displays HEX2
and HEX3
show the result .
SW[3:0] |
SW[7:4] |
HEX0[6:0] |
HEX1[6:0] |
HEX2[6:0] |
HEX3[6:0] |
---|---|---|---|---|---|
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1/**
2 * Top-level entry of the tiny calculator.
3 * The calculator adds the 4-bit binary numbers in SW[3:0] and SW[7:4].
4 * The two inputs are shown on displays HEX0 and HEX1.
5 * The result of the addition is shown on displays HEX2 and HEX3.
6 *
7 * @param SW bits of switch buttons SW7, SW6, SW5, SW4, SW3, SW2, SW1 and SW0.
8 * @param HEX0 output bits which drive the seven-segment display HEX0.
9 * @param HEX1 output bits which drive the seven-segment display HEX1.
10 * @param HEX2 output bits which drive the seven-segment display HEX2.
11 * @param HEX3 output bits which drive the seven-segment display HEX3.
12 **/
13module tiny_calculator( input logic [7:0] SW,
14 output logic [6:0] HEX0,
15 output logic [6:0] HEX1,
16 output logic [6:0] HEX2,
17 output logic [6:0] HEX3 );
18 // TODO: implement the tiny calculator
19endmodule
Tasks
Implement the module
tiny_calculator
. Use the template in Listing 6.2.1 as a basis for your module. Use your four-bit ripple carry adder of Section 5.3 for the addition.Add the testbench
tiny_calculator_tb
for yourtiny_calculator
module. Check that your calculator produces the correct outputs, i.e., the bitsHEX0[6:0]
,HEX1[6:0]
,HEX2[6:0]
,HEX3[6:0]
for all inputs in Table 6.2.1.Compile your module in Quartus Prime and program the FPGA of the DE10-Lite board.
Make sure that the board’s displays show the correct hexadecimal numbers for the configurations in Table 6.2.1. Provide a picture for each of the five configurations.